This commander could be a third culture. The world has survived the hell fires of destruction, but only just barely. No provinces have these cultures, but courtiers with them appear by event. The guardian must be a ruler or in a court with the same culture. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). Thus, it is near impossible to spread any culture to islands with this event, as they cannot possibly border a county of your culture unless it was present at game start. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. The effect of the steward's mission to Administer Realm is as follow: A province that has prosperity level 2 may get an event allowing the ruler to fix its culture for 100% of yearly income. After the End is a work in progress total conversion mod made for Crusader Kings 2 that allows you to play in a far-future post ... cultures, governments and ... CK2 After the End 0.9 - … (Tripled if the ruler is a count) AI rulers do not send their stewards on this mission. Fortunately, generic ones are always a solid backup choice. Your comment will be anonymous unless you join the community. This comment is currently awaiting admin approval, join now to view. Prioritize same culture-group over different culture groups. After the End Fanfork. Poor pursuit though. Doesn't work. (Doubled if the ruler is not independent) The optimal MTTH of the event is 13.9471 years. If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. Norse splits into several cultures starting in 950. Do NOT try to download the mod from this GitHub if you are not helping us troubleshoot bugs - this hosts a dev build that will be updated relatively frequently and may contain bugs and unnanounced features that SHOULD NOT BE POSTED ON THE SUBREDDIT, PARADOX THREAD, OR STEAM FORUMS. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Perhaps the most essential Crusader Kings 2 mod available for those after a challenge – CK2+ changes host of things about the base game with the aim of “deepening the CK2 experience”. Camel cavalry unit is in unique strategic position as it is excluded from most terrain effects. Description: A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. culture 140 swedish. In early starts, most of Scandinavia is Norse. This has many uses! After the End is still very early on in its development, but there's already lot to be excited about. Welcome to Crusader Kings 2: After the End mod. Can flip to English in the region of England, Tibetan LI+LC retinue guarantees Raid tactic, "culture
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